Eyes of the North
Religions of Agartha
Agartha is a mote sequestered away in a hidden corner of the Astral Sea and nearly impossible for outsiders to reach. For this reason outsiders are next to impossible to summon to Agartha, both the demonic and the divine can find no purchase in the motes fabric and while prayers to the Gods are answered, some question whether it is the Gods who are answering.
((Dieties of Agartha))
((Death & Undead))
- LG – Ashara
- LG – Erastil
- LG – Ilmater
- NG – Chauntea
- CG – Selune
- LN – Shiangdi
- N – Nethys
- CN – Borasha
- CN – Lietzhu
- CN – Talos
- LE – Boethiah
- NE – Auril
- NE – Vecna
- CE – Lamashtu
Known Religions and Deities
Lawful Good – Ashara or Mingyun Hao (pronounced “Ming-youn How”) or “The Sunmaiden”, or The Herosong, is the goddess who shepherds recently-departed souls to their final reward for their great or honorable acts. With her twin goddess, Boethiah, the twin goddesses control the domains of fate and death. Upon death, souls are judged based upon their worthiness. Those souls who are judged as good or honorable are forced to The Sewer’s Tower, where they are shepherded either to reincarnation or their final reward. Ashara is also the goddess of heroes who follow their destiny, and is said to send her blessings to those who accept their fate, for better or worse. Ashara despises undead in all their forms and sees them as cowards hiding from their ultimate destinies.
Domains Glory, Good, Healing, Heroism, Law, Luck, Repose
Neutral Evil – Auril, also known as The Cold Goddess, The Frostmaiden, Icedawn, and the Queen of Air and Darkness is a fickle, vain and evil deity, who is primarily venerated out of fear. She is most powerful in regions affected by deep winters or crouched at the edges of great glaciers.
Domains Air, Darkness, Destruction, Evil, Water (Ice), Weather.
Lawful Evil – Boethiah (pronounced Bow-eath-ee-ah) or Xie Mingyun (pronounced “Zee Ming-Youn”) or “The Lady of Graves”, or most often: “The Raven Queen” is the goddess who shepherds recently-departed souls to their final penance for their evil or dishonorable acts. With her twin goddess, Ashara, the twin goddesses control the domains of fate and death. Upon death, souls are judged based upon their worthiness. Those souls who are judged as evil or dishonorable are forced to The Palace of Bones, where they are forced to make a choice, serve Boethiah for eternity… or suffer for their sins. Some souls escape the goddess’ grip, returning to Agartha as undead, (see ((Death & Undead)) for more). Along with her sister, from the moment a creature is born, she sees what its ultimate fate will be, but reserves final judgement until that soul finally stands before her. Boethiah often sends her priests out to subtly promise power in exchange for the shirking of duty or evil acts, so that these souls will be forced into her service.
Domains Death, Evil, Law, Luck, Repose, Void
Chaotic Neutral – Also known as the Bloodmaiden, the Blade Womb, and the Hooved Queen is a war deity revered by both Elves and Orcs, she is depicted as an elvish or orcish maiden in full battle regalia or as a stag with an endless nest of sharp horns. She teaches that the path to Glory always demands personal sacrifice and her services often involve the blood letting of her worshipers.
Domains Animal, Chaos, Glory, Strength, War
Nuetral Good – Chauntea (pronounced Chawn-TEE-ah), the Grain Goddess or the Great Mother is the goddess of life and the consort of Erastil. Chauntea herself is seen as being the embodiment of all things agrarian or agriculture. She is a goddess of agriculture, plants cultivated by humans, farmers, gardeners, and summer. Some of her worshipers claimed that her divine glimmer gave life to the natural world, and some contended that she was the creator and source of all mortal races. In some sense Chauntea is the manifestation of the earth itself—the Avatar of the world mote of Agartha.
Domains Community, Earth, Good, Plant, Sun, Weather (Seasons)
Lawful Good – Erastil (pronounced eh-RAS-til) is one of the oldest gods still worshiped in Agartha. His religion dates back to before the Age of Blood & Toil when small farming communities and hunter-gatherers prayed to him for bountiful harvests and successful hunts. He is a god of the hunt and of farming, leading his followers by example and good deeds rather than flowery rhetoric.
Domains Animal, Community, Good, Law, Plant
Lawful Good – Ilmater (pronounced “Il-may-ter”) is a deity whose portfolio included endurance, martyrdom, perseverance, and suffering. He is the god of those who suffered, the oppressed, and the persecuted, who offers them relief and support, encourages them to endure, and who encourages others to help them, to take their burdens or take their places. He is called the Crying God, the Broken God, the Lord on the Rack, and the One Who Endures.
Domains Good, Healing, Law, Protection, Strength (Resolve)
Chaotic Evil – Lamashtu (pronounced lah-MAHSH-too) is the mother and patroness of many misshapen and malformed creatures that crawl, slither, or flap on, above, or below the surface of Agartha.
Domains Chaos, Evil, Madness, Strength, Trickery
Chaotic Neuetral – Liera (Pronounced Lee-ar-ah) or Lietzhu (Lee-ate-sue) in the Dragon Empire’s Pantheon is also known as The Lady of Deception or The Lady of the Mists, and is the goddess of deception and illusions. She is an enigma, never telling the truth when falsehood will do. Everything she does and says is shrouded in layers of illusion and lies. She believes the truth is worthless and that misbelief and falsehood are what gives life meaning. Lietzhu is also the god of sailors, whom venerate her as a representative of the fickle sea. She is known as the “Betrayer” or “Seducer” in the Imperial Pantheon, and is seen as the opposed force to Shiangi.
Domains Chaos, Entropy (Whimsy), Charm, Luck, Trickery, Water
Neutral – Nethys (pronounced NETH-iss) is a god who holds magic above all things. He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic torn between destroying the world with one hand and saving it with the other. In the Imperial Pantheon, Nethys is known as Nyianki (Knee-an-kee) and is depicted as a silver dragon separating Shiangdi and Leinzhu.
Domains Destruction, Knowledge, Magic, Protection, Rune
Chaotic Good – Selune is often called the Moonmaiden and is the goddess of the moon and travelers. Her priests, called Silverstars, travel far and wide to help the oppressed and explore lost places. Silverstars are known for their open-minded tolerance and their hatred of bigotry.
Domains Chaos, Darkness (Moon), Freedom, Luck, Travel
Lawful Nuetral – (pronounced she-ang-dee) also known as the Lord of Heaven or the Golden Flame is a god of order, self-perfection and strength. His followers claim that he was a divine golden dragon who brought the first laws to man in the form of his chosen leaders, the Dynasty of Eternal Emperors. He expects his follows to achieve absolute physical and mental perfection within their societal role.
Domains Fire, Glory (Honor), Law, Nobility, Strength
Chaotic Neutral – Talos (pronounced TAAHL-ose), also known as The Storm Lord (and long ago as Kozah) or the Lord in Iron, is the deity of individuality, mercenaries, strength, storms and gold. His dogma is self-serving, demanding his followers fight where they might and always in pursuit of personal strength and wealth. His followers, known as Talassans say that that if there is ever a time with no more conflicts to be fought, he will rust away into nothingness. Known as the Lord in Iron, his faithful believe he is present in every iron weapon of war that is forged and in every gold piece stained by blood.
Domains Chaos, Destruction, Strength, Travel, War, Weather
Neutral Evil – The Whispered One, the Dying King, the Lord of the Rotted Tower is the lord of destructive and evil secrets, magic, hidden knowledge, and intrigue. Being a secretive cult, there are no real collections of Vecnan teachings, little is known of his worshipers, besides their own thirst for power in all forms, and their devotion to their masters.
Domains Darkness, Death (Undeath), Evil, Knowledge, Magic, Trickery